Cholla 3.0.1-dev
Cholla - Massively parallel hydro on GPUs
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VL_3D_cuda.h
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1
4#ifndef VL_3D_CUDA_H
5#define VL_3D_CUDA_H
6
7#include "../global/global.h"
8#include "../hydro/average_cells.h"
9
10void VL_Algorithm_3D_CUDA(Real *d_conserved, Real *d_grav_potential, int nx, int ny, int nz, int x_off, int y_off,
11 int z_off, int n_ghost, Real dx, Real dy, Real dz, Real xbound, Real ybound, Real zbound,
12 Real dt, int n_fields, int custom_grav, Real density_floor, Real *host_grav_potential,
13 const SlowCellConditionChecker &slow_check, int *any_error);
14
15void Free_Memory_VL_3D();
16
17#endif // VL_3D_CUDA_H
Object that checks whether a given cell meets the conditions for slow-cell averaging....
Definition average_cells.h:15