|
Cholla 3.0.1-dev
Cholla - Massively parallel hydro on GPUs
|
Constains some basic structs to be used around the code. Mostly this is here instead of hydro_utilities.h to avoid circulary dependencies with mhd_utils.h. More...
#include "../global/global.h"#include "../global/global_cuda.h"#include "../utils/gpu.hpp"

Go to the source code of this file.
Classes | |
| struct | hydro_utilities::VectorXYZ< T > |
| A data only struct that acts as a simple 3 element vector. More... | |
| struct | hydro_utilities::Conserved |
| A data only struct for the conserved variables. More... | |
| struct | hydro_utilities::Primitive |
| A data only struct for the primitive variables. More... | |
| struct | reconstruction::InterfaceState |
Namespaces | |
| namespace | hydro_utilities |
| namespace | reconstruction |
| Namespace to contain various utilities for the interface reconstruction kernels. | |
Constains some basic structs to be used around the code. Mostly this is here instead of hydro_utilities.h to avoid circulary dependencies with mhd_utils.h.